How to Comedy Backgammon
Backgammon is one of the oldest lath amateur with origins dating as far aback as 3000 BC. It is a bold of luck and action and accepted about the world. Accessible to apprentice and fun to play, it is no admiration why it has withstood the analysis of time and is played by so abounding people. 
Equipment
The bold is played by two players each, with fifteen checkers of his own color.
Each amateur additionally has their own brace of dice and dice cup.
A acceleration cube with the numbers 2, 4, 8, 16, 32, 64 is acclimated for tracking the stakes of the round.
The lath consists of 24 continued triangles alleged points or pips. The triangles alternating in blush and are disconnected into four quadrants of six triangles each. The four quadrants are the player’s home board and outer board, and the opponent’s home lath and alien board. The home boards and alien boards are afar by a affiliate bottomward the average referred to as the bar. The starting positions of the pieces are abiding as apparent below.
The credibility are numbered starting at 24 in the opponent’s home lath and catastrophe at 1 in the player’s own home board.
The cold of the bold is to move all of one’s own checkers to the home lath and again abolish (bear off) the pieces from the lath entirely. The players move their checkers in opposing administration afterward a ambit aisle as illustrated.
Gameplay
To alpha the game, anniversary amateur rolls a distinct die and the amateur with the college cardinal moves aboriginal application both numbers rolled. If both players cycle the aforementioned number, the dice are formed afresh until they cycle altered numbers. The players afresh alternating turns, rolling two dice at the alpha of anniversary turn. The dice charge consistently be formed calm and acreage collapsed on the appropriate duke ancillary of the bold board. If it acreage alfresco or on a checker the dice charge be formed again.
Moving

The dice cycle determines how abounding credibility the amateur is declared to move its checker. The checker consistently moves advanced afterward the ambit aisle appear the player’s home board.

A point that is not active by two or added opposing checkers is an accessible point. Back affective a checker it may acreage alone on an accessible point.

The two dice aggregate two abstracted movements. For example, if a amateur rolls a 6 and a 4, he may move one checker 6 spaces to an accessible point and addition checker 4 spaces to an accessible point.

The amateur may additionally accept to move the aforementioned checker twice, as continued as anniversary move is on to an accessible point.

When a bifold is formed the numbers on the dice are played twice. For example, if a amateur rolls two fives, he may move his checkers bristles points, four times in any aggregate landing on accessible points.

A amateur charge move both numbers formed if accessible (four numbers if a bifold is rolled). If alone one of the numbers can be played because alone one accessible point is available, the amateur charge comedy that number. If either cardinal can be played but not both, again the beyond cardinal charge be played. If neither cardinal can be played again the amateur loses his turn. If a amateur cannot comedy all four numbers in the case of a double, the amateur charge comedy as abounding numbers as possible.
Hitting
An accessible point absolute one opposing checker is a blot. Back a checker is confused assimilate a blot, the blemish is hit, and the opposing checker that has been hit is placed on the bar.
When a amateur has one or added checkers on the bar he charge aboriginal reenter them assimilate the opponent’s home board. A checker enters by rolling two dice and affective it to the agnate point of one of the numbers on the opponent’s home board.
If the checker(s) on the bar cannot access into an accessible point, the amateur loses his aboutface and the checker(s) charcoal on the bar. A amateur cannot move any added allotment until all his checkers are off the bar. If a amateur is able to access some but not all of his checkers off the bar, his aboutface is finished. If a player’s checker(s) accept been confused off the bar, any bare cardinal charge be played.
Bearing Off
When all of a player’s checkers are in his home board, he can activate a action of removing them alleged bearing off. This is done by rolling a cardinal agnate to a point with a checker residing on it.
If no checker can buck off with the number(s) rolled, the amateur charge accomplish a acknowledged move(s) with a checker(s) from a college point.
If there are no checkers on college cardinal points, again the amateur bears off with a checker from the abutting accomplished point.
Doubling
A acceleration cube is acclimated to access the stakes at any point in the game. At the alpha of the game, the acceleration cube is placed on the bar with 64 adverse upwards. Afore the cycle on a player’s turn, that amateur may adduce to double the accepted stakes. The adversary either accepts (takes) the angled stakes or resigns (drops) and loses the bout and the accepted stakes. If the adversary takes he becomes the buyer of the cube and the cube is angry over so that 2 is adverse upwards. Thereafter alone the buyer of the cube has the appropriate to adduce to bifold the stakes afresh (redouble). If the adversary takes, the buying of the cube is anesthetized over to him and this action can abide on from 4 to 8 and onwards. There are no banned to redoubles alike admitting the accomplished cardinal on the cube is 64.
Gammon and Backgammon
At the end of the game, if a being has borne off all fifteen of his checkers and the adversary has borne off at atomic one checker, that being wins the accepted stake. If the adversary has not borne off any checkers, again the adversary loses a gammon and loses bifold the accepted stakes. If the adversary has not borne off any checkers and still has one or added checkers on the bar, the adversary loses a backgammon and loses amateur the accepted stakes.
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